M. Miniatures. S. Roleplaying.W. New Game. 1. The Hero from Obscurity. 5. The Chosen One. 8. Inducting New Players. A. Games In Common. C. Guide Questions. 5. Group Dynamics. 8. Narrating Your Adventure. B. Finding the Hero. 2. The Storyteller. 3. Sidekick. C. Organizational Aspects. 6. The Hero's Journey. 6. Your Story. 8. The Hero's Quest. D. The Hero's Journey. 1. The Call to Adventure. 2. Refusal of the Call. 3. The Road of Trials. 4. Crossing the Threshold. 5. The Road of the Hero. 8. The Return. E. Freeform Beginnings. 1. Choose a Setting. 2. Choose a Character. 3. Choose a Role. C. What Else? 10. New Characters. A. Sources of Hero Material. C. Guide Questions. 2. Character Creation. 3. Setting Creation. A. Character Roles. C. Character Types. 6. Creating Characters. D. Setting Decisions. 6. Creating Characters. 8. Adding Characters. 3. Character Roles. C. Character Types. A. Adventure. 4. Storytelling Choices. 1. The Hero. 2. The Con Man. 3. The Wimp. 4. The Kid. 5. The Sensitive. C. Character Types. A. Heros. 4. Storytelling Choices. C. Character Types. 5. Enablers. 8. Creating Characters. A. Adventure. 8. The Hero's Journey. C. Character Types. 5. Sensitivity. C. Character Types. 6. Ambition. 8. The Hero's Journey. 8. Return. A. Backstory. 1. Backstory. 2. Trauma. 3. Hero's Journey. 8. The Hero's Journey. C. Character Types. 6. Sense of Urgency. 8. The Hero's Journey. C. Character Types. 5. Timidity. C. Character Types. 2. The Child. 2. The Child. 6. Consciousness of Self. 8. The Hero's Journey. 1. The Call. 2. The Road. 3. The Trials. 4. Crossroads. 5. The Return. C. Character Types. A. The Magician. 3. Paralysis. 8. The Hero's Journey. C. Character Types. A. The King.
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